Vampire Template
Being a vampire is an advantage worth 102 points. It is costed as:

Advantages [Total: 328 points]
Blood Pool: 10 Blood Points [30]
Blood Pool Advantages* (see below)
*Blood Attributes (description below) [12]
*Blood Healing (description below) [30]
Doesn't Breathe [20]
Doesn't Eat or Drink [10]
Feeding (linked advantages*)
*Affliction 1 (Ecstacy +100%, Resisted by Will +20% Follow Up-Vampiric Bite +0%) [22]
*Vampiric Bite (Only to fill Blood Pool 0%) [30]
Immunity to Metabolic Hazards (Vulnerable to blood ingested drugs and alcohol, -20%) [24]
Injury Tolerance (Unliving) [20]
Mind Control (Blood Bond, Conditioning Only -50%, Must be ingested -40%, Must use at least one blood point per session -5, requires 3 sessions at least 24 hours apart before any effect -30%) [10]
Supernatural Durability (Stakable* -10%, Torpor -20%) [105]
*Staking is through the heart, -4 to hit with DR 2 or -6 to hit with no DR
Unaging [15]

Disadvantages [Total: -226]
Berserk (at Path) [-15]
Draining (human blood, Illegal) [-10]
Infectious Attack [-5]
Nocturnal (at Path) [-20]
Phobia (at Path, Sunlight -15 and Fire -5) [-20]
Secret [-20]
Supernatural Features (No Body Heat, Pallor, can be temporarily overcome*) [-11]
*Vampires may spend a blood point to get rid of this for 1 minute. Uncontrollable Appetite (at Path) (Human Blood) [-15]
Unhealing [-20]
Weakness (Sunlight 1d/sec, Modified by skin covering -40%) [-90]

Features [0]
-Aggravated damage for vampires consists of fire, sunlight, and supernatural attacks (some magic, claws/teeth of supernatural creatures, etc.).
-Blood Potency 1
-May have access to 3 disciplines based on clan.
-No Fatigue, but may spend Blood Points for anything that requires Fatigue
-Path: 12 (controls disadvantage resistance)
-Unholy, Affected By True Faith

Character Point Value

Vampire Specific Advantages
Blood Attributes [12/level can only be purchased as part of Blood Potency] - Vampires may spend blood points (up to their maximum) for a +2 bonus per blood point to ST or HT for that second. Vampires may spend blood points (up to their maximum) for a +1 bonus per blood point to DX or Speed for that second. Vampires that can spend multiple blood points can mix and match these bonuses freely.

Blood Healing [30 points included in Vampire Template] - Vampires may heal 2 HP per blood point spent. This normally takes one second, unless they are healing aggravated damage in which case each expenditure requires a full night of rest.

Blood Pool [Varies, only increased by Blood Potency] - A vampire starts with 10 Blood Points that can only be used at a rate of 1 Blood Point per second. This may only be increased by the Blood Potency Advantage advantages (detailed later).

Blood Potency [Varies] - In 4th edition generations are replaced with blood potency. Potency can increase naturally (plus one step per 50 years) or decrease (minus one step per 25 years in torpor). Characters start with Blood Potency 1, but may increase it.
Calculated Cost (table to follow): (Blood Pool Size - 10) * 3 + (BP/Sec - 1 ) * 12
PotencyPoint CostMax Blood PoolPer Turn Usage
10101
23111
36121
421132
524142
639153
778205
8132307
92285010
1043810015


Disciplines [25 per level per discipline] -

Herd [Ally Limitation] - This is a special case of an ally group. Apply a -50% to the final cost if the ally group is only good for sustenance.

Path [+10 points per +1] - Path reflects the vampire's ability to control his inner beast. It adds to the resistance roll (normally 12) for Courage (Phobias), Conscience (Berserk), Early Riser (Nocturnal), and Self-Control (Uncontrollable Appetite).
Path-Courage (Rotscheck, Phobias) [3 points per +1] -
Path-Conscience (Berserk) [3 points per +1] -
Path-Early Riser ("Resist" Nocturnal) [1 point per +1]] -
Path-Self Control (Uncontrollable Appetite) [3 points per +1]] -

Unusual Background (Discipline) [25 per extra discipline] - Vampires start access with to three different disciplines, though they many vampires learn from more paths. Note that some disciplines may be restricted.

Vampire Status (see society) [5 points per level] -

Vampire Specific Disadvantages
Path [-10 points per -1]