Coincidental (Static) vs Vulgar (Dynamic) Magic
Mages may alter reality, but it's often much easier to work with the system than it is to rend reality and try to re-write it.

Coincindental (static) magic doesn't appear to be magic. If the caster can provide a reasonable explaination as to how the effect could otherwise occur in that setting, then reality (and a successful casting roll) makes it so. However, reality (and coincidence) only bends so far. Casters cannot reuse the same coincidence more than once on a given set of witnesses.

Vulgar (dynamic) magic is undeniably magic. Anyone witnessing it will know that something supernatural has occurred. They may not know exactly what or how, but they do know that it's not natural.

Price of Magic
Coincidental (static) magic doesn't generate any Paradox on a success or normal failure. On a critical failure it generation one point of Paradox per level of the highest sphere.

Vulgar (dynamic) magic generates one point of Paradox per level of the highest sphere automatically, unless it goes unwitnessed by a non-mage. Unwitnessed vulgar magic only generates paradox on a normal or critical failure.

When a mage acquires Paradox, they may experience a paradox backlash. For every point of paradox acquired, make a roll against (IQ + Arete) minus twice the total amount of paradox the character possesses. If the roll is a success no backlast occurs. If the roll is a failure, a backlash occurs.

Paradox Backlash
A backlash occurs whenever fails a paradox check as defined above. The effect is immediate unless the character spends a point of quintessence to postpone the effects until the end of the scene (usually 1 minute). If the character has another backlash while postponing a different backlash, the effects are cumulative and will happen immediately unless another point of quintessence is used to postpone the new backlash.

As a result of the backlash the mage loses one point of paradox per 2 points of failure. They also suffer a backlash result:
Paradox Effects: