Centaur Package
ST +1 (Upper Body SM+2 -20%, 8) / +11 (Lower SM+2 -20%, No Fine Manipulators -40%, 44), IQ -1 (-20), DR 1 (5), Enhanced Running (20), Fit (5), 4 Legs (5), Hearing +2 (4), Chummy (-5), Claustrophobia (6, -30), Brontophobia (15, -5). Total 31 points
Unusual Traits
Centaur may possess the Oracle, increase their upper or lower ST independently, and may purchase an additional level of Enhanced Running.
Centaur Racial Background
Centaurs were the Grey Order's first successful non-human race. Centaurs have the advantages of being strong and swift yet also have the intelligence of a human. They are social, friendly, usually hard working, and often very managable.Centaur tend to be nomadic hunters, trappers, and traders. Most countries find them non-threatening. Some even find them useful. Centaur have a natural tendency to control the population of wild beasts and to promote trade between villages. In the Grey Order, Centaur tribes are integrated into their infrastructure providing communication and delivery in exchange for other goods.