Point Value 100 - Good for starting adventures. 125 - Seasoned Adventurers 150 - Veterans or Starting Heros 200 - Seasoned Heros 250 - Legends 500 - Demi-Gods 1000+ Gods Characters can take the normal (non-supernatural, non-exotic) advantages. Specific races may have limited access to other advantages where noted. There is no upper limit to Magery, though characters with Magery 3+ may be required to take additional disadvantages that stem from their tremendous talent (being hunted - either to remove a threat or as a recruit, having a destiny to fulfill, etc.).
Magic
In Elfworld, mana is a renewable resource that is produced by most life. Rural settings are usually normal mana. Natural settings (forests, lakes) vary from normal to high mana. Densely populated areas (towns with 2,000 or more people), sites devoid of life, and sites of heavy magical activity are usually low mana areas. Very few places either very high mana or no mana areas.