Tenebree
Death Elf Assassin by Errant42
ST 9 [0]
DX 12 [20]
IQ 13 [60]
HT 11 [0]

HP 9
Will 13
Per 13
FP 11

BL 16
SD 5.75
Move 5

Base Damage
-Thrust 1d-2
-Swing 1d-1

------------
Advantages
Death Elf Package [38]
-ST-1, DX+1, HT+1
-Fit
-Magery 2
-Regeneration - Slow (1/day)
-Regrowth
-Unaging
-Dependency: Death Energy
-Lifebane

Disadvantages
Bloodlust (6) [-20]
Code of Honor: Always Honor the Contract [-5]
Low Empathy [-20]
Trademark: Bone carvings [-5]
Quirks: [-5]
-Considers her work art
-Old people (humans) give her "the creeps"
-Likes dragonflies
-Attends wakes and funerals to which she wasn't invited (and doesn't understand why people are offended)
-Is confused and offended by the illegality of professional assassination (after all, so many people pay so well for her services...)

Skills
Artist: Bone carving +0 (IQ/H) [4]
Garrote +0 (DX/E) [1]
Knife +1 (DX/E) [2]
Poisons +0 (IQ/H) [4]
Throwing Weapon: Knife +1 (DX/E) [2]
Stealth +1 (DX/A) [4]

Spells
Purify Air- 13 [1]
Create Air- 13 [1]
Shape Air- 13 [1]
Walk on Air- 13 [1]
Light- 13 [1]
Continual Light- 13 [1]
Darkness- 13 [1]
Blur- 13 [1]
Foolishness- 13 [1]
Daze- 13 [1]
Apportation- 13 [1]
Lockmaster- 13 [1]
Itch- 13 [1]
Spasm- 13 [1]
Pain- 13 [1]
Hinder- 13 [1]
Rooted Feet- 13 [1]
Paralyze Limb- 13 [1]
Wither Limb- 13 [1]
Deathtouch- 13 [1]

Attributes: 80
Advantages: 38
Disadvantages: -50 -5
Skills: 17 + 20

Total: 100

Notes: Tenebree goes another direction. Instead of seeking out death, she makes it, and gets paid (well) to do so. She is a classical psychopath -- she truly enjoys killing, and doesn't really understand why it's bad (it's all a part of the cycle of life, after all, and these humans live such pitifully short lives anyway). Her genuine love of her work shows in the care and dedication with which she executes her contracts. Tenebree -could- be a PC -- she isn't evil per se -- but she'd probably be better as an NPC enemy. In that case, she'd need more points; she should be about 150% as powerful as a PC.

Note that her air spell chain is only because there is no Levitation in the Basic Set Movement College, so she had to go for Walk on Air. If that was available, she'd dump the air spells for others.

With 150, I'd go 1 higher each on DX and IQ, and lots more in the skills and spells she has (and some from Magic...). I might think about Weapon Master: Knife, though that would pull her in a slightly different direction than she's headed in now. For new disadvantages, I could see Sadism -- but that would make her evil, so would only be a appropriate if she was an NPC villain.